It’s pretty amazing how far 3D modeling and animation software has come in the last decade. The video below was modeled and rendered using Lightwave, Sculptris and Krita. It was finished with Davinci Resolve Lite for compositing and color correction. The second half of the video shows the steps Chris Jones went through to achieve this remarkably life like head and hand. The second video shows the incredible detail that went into the creation of the eyes.
Structure sensor has been designed from the ground up to be a fully functional 3D scanner for your tablet. Unlike other 3D scanner technology that is designed to work with gaming consoles, or desktop computer systems, Structure sensor is optimized for mobile. The device requires no external power and attaches to the lighting connector on your iPad. It has a mobile optimized range making it ideal for field use. Structure allows the end user to quickly capture objects and the surrounding environment in digital form and export the data to CAD programs for 3D printing or additional modeling and rigging.
Using structured light, the Structure Sensor generates a VGA depth stream at 30 frames per second, where each pixel represents the distance to a real-world point. Structure Sensor’s depth sensing is powered by PrimeSense technology.
Most of us think of 3D software being used to create special effects for movies and television, or for things like product design and architecture. It’s always nice when you see someone using it to create art. Chris Labrooy is a designer and artist that is doing just that. After graduating from the Royal College of Art with a masters in product design, he began moving beyond using 3D software as a visualization tool. Labrooy saw an opportunity to use his tool set as an artistic creative medium, where he could take everyday objects and push them into new sculptural forms. Case in point his series “Auto Aerobics” where he has taken 1970’s era American heavy metal and turned it into something completely new and different.
Art and technology have always been intertwined. Tools like the cameraobsura, photography, camera lucida, and the computer have helped and enabled artists to push their creativity and reach new bounds. Netherlands based Artist and Designer Bert Simons is blending 3D modeling, with the art and craft of sculpture by producing 3D paper portraits of his subjects. Before you dismiss this lets take a look at his process, and if you want to try it for yourself, this is a link to one of model files.
Simons scans his subject, capturing the 3D data in Blender. He then manipulates the file into flat printable sheets, which are printed, then cut out, then hand assembled. It sounds easy, but it’s not, and the results are actually very cool. The process involves quite a bit of manipulation of the source file in Blender, including modeling, paining in textures, and developing the flattened geometry. Cutting them out and piecing them together requires patience, skill, and dexterity.