I often step back when I see an ad and ask myself “What do you think the pitch was like when presenting to the client?” This ad for Tripwire is one of those ads. The 60-second spot takes the viewer on a trippy little adventure, and the payoff doesn’t arrive until the very end.
I’m not saying the ad is bad, in fact, the production value is top-notch, and once you get to the end of the piece and realize what is going on it works. I’m just wondering how the team sold this concept to the marketing department at an IT / Data Security software company, and what the pitch deck would have looked like.
Agency: PMG ECD: Kyle Kelley ECD: Andrew Harper ACD: Lori Wittig – firstname.lastname@example.org ACD: Justin Prichard Writer: Benjy Joung AD: Kevin Yurasovich
Camp Lucky Director: Adam Littke EP: Brandon Tapp Producer: Elizabeth Spiva Editor: Logan Hefflefinger Assistant Editor/Junior VFX: Jake Odgers Graphic Artist: Seth Olson Color: Neil Anderson Audio: Scottie Richardson Finish: Mark Sullivan EP: Jessica Berry
4 years ago this December my late mother had a stroke that affected her ability to read. She tried to describe what was going on, but couldn’t put into words how her brain was failing to process the words on the page. She used the phrase “jumbled” on more than one occasion but always said it was more than that. I could never fully wrap my head around what she was going through no matter how hard I tried. All of this leads me to the ad campaign shown below.
This is such a simple concept and executed so well. Produced by BBDO in Düsseldorf, Germany this campaign for Alzheimer’s research visualizes the confusion and fading memories Alzheimer’s patients experience in a way that the average person can instantly understand. Using the metaphor of a jigsaw puzzle reinforces how the memory slowly fades away piece by piece and how finding a cure for Alzheimer’s is truly solving a giant puzzle.
Great imagery, combined with simple and direct copy nail it. The only thing missing is a statement on how the viewer can help the Alzheimer’s Research Initiative.
Agency: BBDO, Düsseldorf, Germany Chief Creative Officer: Wolfgang Schneide Creative Managing Director: Kristoffer Heilemann Executive Creative Directors: Daniel Haschtmann, Tobias Feige Creative Directors: Sebastian Steller, Jacobo Concejo Art Directors: Martino Monti, Dejan Handjiski Jigsaw Idea: Alma Haser Copywriter: Sebastian Steller Post-Production Company: Stefan Kranefeld Imaging Photographer: Stefan Kranefeld
I always love it when a company decides to use a different marketing approach to subtly promote who they are. I recently discovered that CRM software manufacturer Zendesk has started producing a series of documentary shorts that have nothing to do with Zendesk. I came across the videos on Vimeo while actually looking for something related to their product and then discovered the link to Zendesk Helpers a microsite which has the purpose of being helpful and encouraging, and a little bit of software promotion.
One of the things that I love about the site and the videos, is the high quality production value that is presented. Especially the videos. These are not shoot it on your iPhone and edit in iMovie (although I have seen some videos done that way that look really amazing). All of these have a fairly large production crew and it shows.
Beyond the production however, is the quality of the content itself. Each video left me feeling good about humanity, something we all need these days. As of February there were a total of 5 video stories available on the microsite. I’m hoping they are in the process of producing even more, because these are great.
We set out to look for helpfulness in the world and were amazed at the stories we found. Because being helpful might sound simple, but it’s actually badass.
The first cellphone camera I ever used was in an imported unlocked Nokia so-called “smartphone”. It was an expensive flip phone with a screen that rotated 180 degrees. It had some form of limited office functionality, texting, and a 0.3-megapixel camera that shot postage stamp-sized images and no video. I thought it was the greatest phone ever, and the ability to take somewhat decent photos with my phone was a game-changer. Then in 2007 and the world changed.
When the iPhone went on sale in June of 2007, it was light years ahead of the competition. It had a whopping 2 megapixel camera and 320×480 pixel resolution screen. The day it went on sale I was 4th in line at the ATT store to make sure I got one before they sold out. At the time, I had no idea how much this single piece of technology would change the way people create with images, video and audio.
Fast forward 15 years and the impact has been very obvious. So much so that Apple has built an entire marketing platform around “Shot on iPhone” that focuses exclusively on the creative aspect of the handset. One of the best examples being a series of videos by Donghoon J. and James T, called “Everyday Experiments that show people how to create some pretty amazing videos with their iPhones and things they have at home. Something that would have been impossible to do with my Nokia in 2005, or even using a “Flip Video” camera that was hugely popular at the same time.
Everyday Experiments as well as the rest of “Shot on iPhone” show just how far we have come in a very short period of time. If you are into using your phone for creative endeavors I encourage you to take a look at the “Everyday Experiments” content. It’s well-produced and they have a section of behind-the-scenes videos that show how these two actually make the videos Apple commissions from them.