Film

Tony Zhou on How an Editor Thinks and Feels?

The weekend is here and in my neck of the woods its going to be unseasonably cool and rainy. That means I’ll be spending plenty of time inside reading and watching videos. One that I’ll be spending ten minutes with is the video below. Tony Zhou How does an Editor Think and Feel?. Zhou has been a professional editor for ten years, and in this ten minute video he discusses things like, How do you know when to cut?” Is it instinctual? Is it experience? Is it training? So how does an editor think and feel? I’m going to find out.

A VFX Breakdown of “Deadpool”

First a disclaimer. I have not seen the movie Deadpool and probably won’t. That doesn’t mean that I can’t be impressed with the VFX in the film. Take a look at the VFX breakdown below and you’ll understand why. There is so much computer graphics, and post work going on that it makes you ask, is this a live action movie, or an animation featuring some live characters in the scenes? The movie might have been bad (this is what my friends have told me so don’t get mad at me), but the VFX are pretty damn spectacular.

“Deadpool” marks the beginning of a new era for superhero films, and one sequence in particular was key to setting the tone. This is an in-depth VFX breakdown reel showcasing the behind-the-scenes efforts by the Atomic Fiction team. The work involved creating computer generated characters, vehicles, and an entire urban environment, for the thrilling car chase that kicks off this new franchise!

Special thanks to Tim Miller, Jonathan Rothbart, our friends at Blur, and 20th Century Fox for the opportunity to contribute to these sequences.

Music Credit: Deadpool (Original Motion Picture Soundtrack)

© 2016 Twentieth Century Fox Film Corporation. All rights reserved.
X-Men Characters and Likenesses TM & © 2016 Marvel Characters, Inc. All rights reserved.

Loss of Control.

I used to own a motorcycle and ride on a regular basis. It’s been years though since I have. As a former owner and rider I am keenly aware of motorcycles when I am out driving in my car, and do my best to keep a safe distance and take added road safety measures. Unfortunately not everyone does though. The PSA below doesn’t involve a motorcycle and a car, but it does show the dangers that motorcyclist encounter, and does an epic job of driving home the potential outcome of an accident. Produced by QUAD productions for La Chose, director Bruno Aveillan, QUAD, and post production house FIX Studio have created a powerful spot. The voice over anchors the message and drives it home as the 60 second spot draws to a close. And as heavy as the message is, this has a fabulous visual look to it. The post production work is so solid, and all of it helps pull this together. 

Unity Gaming Engine’s “Adam”.

Modern film making is less than 100 years old. Think about this, the first movie with synced sound is 89 years old. The first feature length color motion picture dates to 1914. In 102 years the industry has seen massive changes in technology and the way film making is created. Looking to the future you have to think about how gaming works, realistic images get rendered on screen in real-time with real world dynamics.

Recently Unity showed a demo of what the future might hold for the film industry. Not all of it, but definitely some of it. Using just $3000.00 of hardware, running Unity’s gaming engine, they rendered out the video below to a live audience in real-time. The quality is pretty damn amazing especially when you think back to what gaming was like just ten years ago.

Unity’s film The is ADAM, and it’s a multi-part series to be released over the course of the next few months. Each segment is being developed to test each beta release of the Unity gaming engine and additional features, quality, and improved render capabilities. It is all part of a way to demo the new Unity 5.4 and the cinematic sequencer currently being developed, along with an experiments in implementing of real-time believable volumetric area lighting. The Unity demo shows off the physics simulation tool CaronteFX and the quality of the natural physics it produces.

Pretty impressive stuff. The full length short will be shown at Unite Europe 2016 in Amsterdam.